Introduction
Fishnet Quick Start Project
This is a written guide to get you up and running with the amazing and free Unity networking package FishNet It assumes you are not stupid and that your google works. I will not be showing you how to add a package to unity or what the default keyword means in C#. I will be explicitly guiding you through the FishNet bits, offering both a step by step written guide and the reason you are doing each step.
More information about the details of fishnet are available at its FishNet Documentation site. I don't want to tell you how to live your life, but having that open for reference is rather helpful when you have questions about FishNet.
The companion project in GitHub (https://github.com/tkuebler/Fishnet-Quickstart) will have the end result of each of the sections for comparison, but the assumption is that you will start a new project and follow along - the GitHub project is just for comparison and validation.
It covers:
Basic Player Movement
Advanced Player Movement
Planned:
Syncing Data
Network calls
Flowing between scenes
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