Introduction

Fishnet Quick Start Project

This is a written guide to get you up and running with the amazing and free Unity networking package FishNet It assumes you are not stupid and that your google works. I will not be showing you how to add a package to unity or what the default keyword means in C#. I will be explicitly guiding you through the FishNet bits, offering both a step by step written guide and the reason you are doing each step.

More information about the details of fishnet are available at its FishNet Documentation site. I don't want to tell you how to live your life, but having that open for reference is rather helpful when you have questions about FishNet.

The companion project in GitHub (https://github.com/tkuebler/Fishnet-Quickstart) will have the end result of each of the sections for comparison, but the assumption is that you will start a new project and follow along - the GitHub project is just for comparison and validation.

It covers:

  • Basic Player Movement

  • Advanced Player Movement

Planned:

  • Syncing Data

  • Network calls

  • Flowing between scenes

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