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Fishnet Quickstart
  • Introduction
  • Installation
  • Basic Player Movement
  • Advanced Player Movement
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Introduction

Fishnet Quick Start Project

NextInstallation

Last updated 2 years ago

This is a written guide to get you up and running with the amazing and free Unity networking package It assumes you are not stupid and that your google works. I will not be showing you how to add a package to unity or what the default keyword means in C#. I will be explicitly guiding you through the FishNet bits, offering both a step by step written guide and the reason you are doing each step.

More information about the details of fishnet are available at its site. I don't want to tell you how to live your life, but having that open for reference is rather helpful when you have questions about FishNet.

The () will have the end result of each of the sections for comparison, but the assumption is that you will start a new project and follow along - the GitHub project is just for comparison and validation.

It covers:

  • Basic Player Movement

  • Advanced Player Movement

Planned:

  • Syncing Data

  • Network calls

  • Flowing between scenes

FishNet
FishNet Documentation
companion project in GitHub
https://github.com/tkuebler/Fishnet-Quickstart